Dwarf Fortress (84%) □♀️□ : The simulation classic now has, get this, graphics. Honkai: Star Rail (90%) □♀️□♀️: The new RPG from the Genshin Impact studio.If you just want a damn fine PC game from the past several years, check these out. They're the cream of the crop on PC, either scoring 80%+ in a review, winning one of our GOTY awards, or appearing on our list of the Top 100 PC games. Those pesky bottlenecks work to restrict The Bunker's creative freedom though, and the beast and Frictional's new narrative devices just don't hit the same.Īmnesia: The Bunker was reviewed on PC, with code provided by the publisher.These games aren't all piping hot out of the oven, but some things get better with age. The trench opener is a bold and brilliant new direction, with the horrors afterwards completely disarming the player, and desperately scavenging resources while keeping the power on is sufficiently terrifying. The nature of the beast dictates you'll have at least a few do-overs if/when you're caught, and the more you die and get reset back to the safe room, the more The Bunker chips away at your determination to do things "properly." The fifth time of perishing to the rat-infested tunnel, I just sprinted there and gunned my way through the buggers, probably not what Frictional intended, and definitely something that can take The Bunker's dread-inducing atmosphere down a level.Īmnesia: The Bunker is a massive change in direction for horror masters Frictional, and it works – albeit with some sacrifices. There are some shortcomings with this loop, though. It's utterly thrilling and dread-inducing stuff. But if you're sneaking around the bunker and the generator runs dry, you're suddenly stumbling around in the dark with the beast back on the hunt for you. The aforementioned generator is a stroke of genius from Frictional – it'll only stay on and keep the lights powered while it's got gas to guzzle, and this in turn reduces the beast's awareness of you around the bunker. With the monster an ever-present threat, every second and decision is paramount. The Bunker has you constantly backtracking to areas and traipsing back and forth to pick up key items for proceeding, which is mercifully fine given the game's short run time. You're told you need dynamite and a detonator handle to escape, but oh, the detonator handle is locked behind a door with a passcode that can only be acquired from the communications broadcast room, and that can only be unlocked with one specific key found elsewhere. The Bunker sort of unfolds as one long puzzle. Will you take a grenade, which could slow the monster down should you encounter it, or a tank of gas for the generator, to keep the lights on temporarily and keep the beast at bay? Scavenging resources and bundling them back to your safe room is key, but with limited inventory space, you're in a constant fight to prioritize items and take only what's necessary. You need to evade the monster by any means necessary while exploring, whether that's with grenades, explosive barrels, fiery traps, or just shooting it in the damn face. This is the overarching theme of Amnesia: The Bunker. The pistol feels deliberately powerful in the opening section, but once you're in the bunker proper it's near-worthless in the face of the horrifying beast that stalks you, merely slowing the monster down temporarily while you flee. Amnesia: The Bunker is Frictional's first game to properly arm you – you're handed a clunky pistol and told to shoot any soldiers you come across, each of whom fall with one hit. The trench segment is also a superb setup for the horrors to come.
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