All three keys are keycards in this reality. The blue keycard can be found in the very first reality, the first version of Regular House. To start with, I'm going to refer to the first-time player's ending - the one where you ride the airplane back to Ruined House and exit into the empty lot for sale - as Ending 1.īefore you go anywhere, note that you can open a crate in the garage right at the start to get a chainsaw. By the time you have all the artifacts I found, the only places you could possibly get the clue are airport and ruined house 2, unless there's a secret way to return somewhere else. I couldn't figure out anything to do with the walls where the painting should be either (in Ruined House, the wall is ripped open and you just walk through from room to room). The rest of them are in ruined house, brutalist, and airport, where there is no painting there at all. Assuming the soda can is the first one, you get it in a reality of Regular House where you can no longer get back upstairs (I think). Thing is, by the time you collect any of these artifacts, you no longer have access to that painting. The painting in the living room is the four-panel piece with the pink flowers on it. Possibly the T-shirt you pull out of the closet near the end of Regular House also counts, but I think that one's just a "switch" to progress. I found: soda can and milkshake (toward the end of the Regular House sections), three separate "memories" (ruined house 1), pumpkin and tuna can (abstract brutalist section the tuna is hidden in a high vent), empty pill bottle and full pill bottle (restroom in airport). My guess is that the artifacts are the objects you pick up throughout the realms (not the item count items). It says (paraphrased): "The living room painting holds a clue, if you can find all the artifacts." If you try to use IDBEHOLD (most likely for an automap, but I actually did this because I couldn't see shit in the basement and just wanted to orient myself with a liteamp temporarily), you get a message. Evil Dog doesn't drop the missing blue keycard or anything like that. As far as I could tell, it doesn't open up anything else in the brutalist sections. I checked to determine that you can kill Evil Dog by killing Good Dog, but then I reloaded my save because that's terrible and I didn't want to do it. I didn't look too hard for a way out, but I don't think there is one. I found the section Jimmy was talking about, but I'm assuming it's an easter egg for noclippers and is meant as a dead end. This is the only one of the six keys I never found, so I have no idea what's there. There's a panel in the abstract brutalist section that requires the blue keycard. The third one I guess would be the Soulsphere that you can see out of the window in Regular House, but I don't know how to get to it. However, once you get on this ledge, there seems to be no way off, so I had to reload and didn't get the item. Another item is a Megasphere that you can ledge jump for in the abstract brutalist reality with Evil Dog. Got 1/3 items, which was the health bonus in the airport. Got 81/117 kills, so there must be more realities with more monsters somewhere.ĭidn't get the 1 secret. Miss you, Tom.Įnded the map with a route that went: regular house (several versions, and I think the route through them all is one-way) => ruined house 1 => abstract brutalist (two or three connected versions) => airport house => airplane => ruined house 2 => empty lot for sale/exit. Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Jumping & crouching disabled, freelook is fine From the text file:ġ map: Not much of a challenge and roughly 10 minutes of play time. I may have gotten a little carried away with these new UDMF features and, as such, the map is designed for GZDoom. I haven’t touched an editor in over 15 years so it was quite a surprise to find out how easy mapping has become. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake. Thomas and I were into amateur Doom mapping in the early 00s but I had never seen this map of his prior to uncovering it on one of the old floppy discs. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Last August I lost a good childhood friend of mine and took it pretty hard. Excited to finally release this tribute map.
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